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Blender Auto-Rig Pro Smart Rigging Workflow & Troubleshooting Notes

Blender Auto-Rig Pro Rigging 3D Notes
Table of Contents
Inner cover image for the Blender Auto-Rig Pro rigging notes page

Introduction
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Auto-Rig Pro is a rigging add-on for Blender.
This article refers to it as ARP.
Official docs: ARP Official Docs | Smart Rigging
Jump to a section:
Model Cleanup / Body Rigging / Facial Rigging / Rig Layers

Workflow Overview
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Model Cleanup
├─ Character faces -Y axis
├─ Scale = 1
├─ Check normals
├─ Remove unnecessary meshes
└─ Apply Modifiers -->> Subdivision Surface and Solidify can be left unapplied

Auto-Rig Pro
Body Rigging
├─ Smart → Get Selected Objects (start with the body)
├─ Place marker points
├─ Adjust marker points → Generate reference bones ----->> ↓ iterate back and forth
├─ Match to Rig → Generate controllers -->> ↑ iterate back and forth
└─ Bind body

Facial Rigging

Model Cleanup
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To use ARP Smart rigging workflow, The character must face the -Y axis.

If your mesh is split into many separate objects, you can select them individually → select the armature → Bind.
Make good use of the Rig Layers tab in the Tool panel.
Use it to organize and group your controllers.

ARP generates a large number of controllers, which makes it unsuitable for use as a Clip Studio Paint 3D asset.
For CSP body assets, build a simple custom armature and map it to CSP’s built-in rig system.
Also note that CSP character models face the +Y axis.

ARP is primarily designed for creating animations within Blender.

Body Rigging
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Select your mesh, then click Get Selected Objects.

Screenshot of the Get Selected Objects operation in the Blender Auto-Rig Pro (ARP) add-on


Placing Marker Points

Click to expand screenshots: Placing Marker Points Start from the Neck.
Screenshot of the Get Selected Objects operation in the Blender Auto-Rig Pro (ARP) add-on
Screenshot of the Get Selected Objects operation in the Blender Auto-Rig Pro (ARP) add-on
Screenshot of the Get Selected Objects operation in the Blender Auto-Rig Pro (ARP) add-on
Screenshot of the Get Selected Objects operation in the Blender Auto-Rig Pro (ARP) add-on
Screenshot of the Get Selected Objects operation in the Blender Auto-Rig Pro (ARP) add-on
Screenshot of the Get Selected Objects operation in the Blender Auto-Rig Pro (ARP) add-on
Screenshot of the Get Selected Objects operation in the Blender Auto-Rig Pro (ARP) add-on
Screenshot of the Get Selected Objects operation in the Blender Auto-Rig Pro (ARP) add-on

Adjusting Markers → Generating Reference Bones

Click to expand screenshots: Adjusting Markers → Generating Reference Bones Once the markers are placed, you can fine-tune them in 3D.

Screenshot of the marker adjustment operation in the Blender Auto-Rig Pro (ARP) add-on
Screenshot of the Get Selected Objects operation in the Blender Auto-Rig Pro (ARP) add-on

Click Go! to generate the reference bones.


Switching Between Reference Bones ←→ Controllers Reference Bones → Controllers: Match to Rig
Screenshot of the Get Selected Objects operation in the Blender Auto-Rig Pro (ARP) add-on
Controllers → Reference Bones: Edit Reference Bones
Screenshot of the Get Selected Objects operation in the Blender Auto-Rig Pro (ARP) add-on

Iterate back and forth between reference bones and controllers to refine your rig.

Adjusting IK Controllers

[V] Show IK Directions
When enabled, green lines are displayed so you can verify the IK controller positions.

Screenshot of the Get Selected Objects operation in the Blender Auto-Rig Pro (ARP) add-on


In Edit Mode, you can rotate bones in Global space to adjust the IK controller direction.

Screenshot of the Get Selected Objects operation in the Blender Auto-Rig Pro (ARP) add-on

Bind the body.

Facial Rigging
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Official Facial Rigging Docs
Place the facial markers on the y=0 plane.
ARP uses -Y as the front and will automatically detect the character’s facial features to generate the facial rig.
There’s no need to manually align the markers to the actual 3D geometry of the face. I tried doing that when I was starting out — and it caused errors.

Facial Markers
Screenshot of the Get Selected Objects operation in the Blender Auto-Rig Pro (ARP) add-on

For teeth, tongue, and other facial elements — if they are checked but ARP fails to detect the corresponding mesh when generating reference bones (e.g., `[v] Tongue` in the screenshot),
Undetected objects will cause an error
Screenshot of the Get Selected Objects operation in the Blender Auto-Rig Pro (ARP) add-on
ARP will throw an error and generate broken bones that disrupt your workflow.
Always double-check your settings and save before proceeding.

Bone Position Corrections
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ARP may fail to detect the correct position for non-spherical eyeballs.
You’ll need to adjust these manually.

Eye Bone Position Correction

The main eye bone is:

eye_offset_ref.l

Screenshot of the Get Selected Objects operation in the Blender Auto-Rig Pro (ARP) add-on
Screenshot of the Get Selected Objects operation in the Blender Auto-Rig Pro (ARP) add-on


Its children are the eyelid bone series.

Screenshot of the Get Selected Objects operation in the Blender Auto-Rig Pro (ARP) add-on

Additional Adjustments
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Select individual bones such as head or spine,
then click Limb Options in the Rig panel to access their settings.

Screenshot of the Get Selected Objects operation in the Blender Auto-Rig Pro (ARP) add-on

After selecting the head bone, click Limb Options in the Rig panel to access its settings.

Eyelids Tweak Controllers
Screenshot of the Eyelids Tweak Controllers operation in the Blender Auto-Rig Pro (ARP) add-on

Lips Offset Controller
Screenshot of the Get Selected Objects operation in the Blender Auto-Rig Pro (ARP) add-on
Screenshot of the Get Selected Objects operation in the Blender Auto-Rig Pro (ARP) add-on
Screenshot of the Get Selected Objects operation in the Blender Auto-Rig Pro (ARP) add-on
Screenshot of the Get Selected Objects operation in the Blender Auto-Rig Pro (ARP) add-on

Sticky Lips
Screenshot of the Get Selected Objects operation in the Blender Auto-Rig Pro (ARP) add-on

Rig Layers
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Rig Layers
Screenshot of the Get Selected Objects operation in the Blender Auto-Rig Pro (ARP) add-on
Screenshot of the Get Selected Objects operation in the Blender Auto-Rig Pro (ARP) add-on
Screenshot of the Get Selected Objects operation in the Blender Auto-Rig Pro (ARP) add-on
Screenshot of the Get Selected Objects operation in the Blender Auto-Rig Pro (ARP) add-on